HYPERLINES
CONTROLS: Hover next to a "Hyper Cube" to begin placing paths. Press play in the bottom left when ready.
This is my submission for the 2025 7 Day Odin Jam. The theme this year was: PATHWAYS
The code for this project, all Odin (+raylib) of course, is available to view in this repo.
The art is also in there, in the sprites folder. I planned four colors in total, each with a slightly different behavior, but I only got two basic levels done.
I used the SHIDO CYBERNEON color palette by Shidoengie.
Ideal behavior I wanted:
Green - Default, can fill in holes
Blue - Can Cross Holes, cant fill in
Pink - Can cross other paths (and be crossed)
Red - Can destroy walls
I set myself up pretty well to be able to create more levels easily using a 2D array of tiles for each level, but alas, time did not permit.
Nonetheless, I am quite satisfied with this little tile-based "pathing" engine I built, and it still serves as a fun little sandbox.
I would love to get at least one level showcasing each color at some point after the jam, however.
Huge thanks to Karl for hosting, this was a blast!
Download
Install instructions
Mac: download `hyperlines` and run `./hyperlines`
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