CONTROLS: Hover next to a "Hyper Cube" to begin placing paths. Press play in the bottom left when ready.

This is my submission for the 2025 7 Day Odin Jam. The theme this year was: PATHWAYS

The code for this project, all Odin (+raylib) of course, is available to view in this repo.

The art is also in there, in the sprites folder. I planned four colors in total, each with a slightly different behavior, but I only got two basic levels done.

I used the SHIDO CYBERNEON color palette by Shidoengie.

Ideal behavior I wanted:
Green - Default, can fill in holes
Blue - Can Cross Holes, cant fill in
Pink - Can cross other paths (and be crossed)
Red - Can destroy walls

I set myself up pretty well to be able to create more levels easily using a 2D array of tiles for each level, but alas, time did not permit. 

Nonetheless, I am quite satisfied with this little tile-based "pathing" engine I built, and it still serves as a fun little sandbox.

I would love to get at least one level showcasing each color at some point after the jam, however.

Huge thanks to Karl for hosting, this was a blast!

Download

Download
hyperlines 1.1 MB

Install instructions

Mac: download `hyperlines` and run `./hyperlines`

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